Checking for Play Balance

After checking them against existing spells, all potential spells of a new school must be considered for play balance. Imagine that the wizard employs a particular spell every day-- will constant use have any significant long-term effects on the balance of the game?

Consider our potential metamorphic spells. Evaporate won't have any profound effects on the game, assuming it has reasonable limitations (for instance, evaporating an entire ocean should be prohibited). At best, blood to dust means one less opponent per day.

But improved armor presents a problem. Since our metamorphic spells are permanent, wouldn't a transfigurist immediately improve all of his party's armor as much as he could? Is this fair? We can't make the effects temporary, or we're violating the definition of our school. Let's throw out improved armor and invent another spell later.

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