Counter Mining

If the defenders suspect the attackers have begun a mine, they can attempt to dig their own tunnel and attack the miners. Given general knowledge of an approaching mine’s position (such as which wall the mine is aimed at) a counter mine is successful on a roll of 10 or better on 1d20. This chance can fall to nothing (if the defenders are completely fooled about the mine’s location) or be an automatic success (if the defenders know where the mine is through divination magic or reconnaissance). When a counter mine succeeds, the two parties must fight a melee to see who controls the tunnels. Miners usually wear no armor and can carry only small weapons, but troops sent in to guard the miners or launch a counterattack can be armed and armored normally.

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