The Renaissance

Firearms continued to improve, replacing the bow and crossbow as the primary missile weapon on the battlefield. The French Army at the end of the Hundred Years’ War finally defeated the English with a coordinated army of cavalry, pike, and gunnery. At the same time, the famous Swiss pikemen were learning that their tightly-packed formations were horribly vulnerable to field artillery. Despite the best efforts of armorers, hand-held firearms proved to be capable of downing a knight with a single shot.

The Renaissance was a period of change in warfare. At the beginning of this era, equipment and tactics were not very different from the late Middle Ages. Pikes and heavy cavalry were still the most common arms on the European battlefield. By the end of the 16th century, guns had replaced lances, pikes, and bows as the weapon of choice for the armies of Europe.

The Renaissance culminated in the Thirty Years’ War and the English Civil War. In both of these conflicts, firearms proved their superiority over older weapons. By 1650, the armored knight was a figure of history, and the pike and bow were vanishing as well.

An AD&D campaign in a Renaissance setting actually travels beyond the original scope of the game. Characters can no longer rely on heavy armor to protect them; most of their foes are equipped with firearms that can penetrate the finest plate armor. The power of a PC party’s massed musket fire makes even 1st-level characters the equal of an ogre or troll. And the existence of high magic becomes hard to justify in an Age of Reason.

The military systems developed by the Europeans in this time period would prove to be invincible to less advanced cultures as European explorers began the conquest of the world around them. Many neighboring peoples, such as the Turks or the Cossacks, began to fall behind the European powers during this era. By the time the Turks had matchlocks, the Europeans had flintlocks; by the time the Turks had flintlocks, the Europeans had very good flintlocks. The upshot of this is that a kingdom with Renaissance-level technology is capable of defeating and dominating larger but less advanced societies.

Needless to say, this represents the most advanced technology available in a standard AD&D campaign.

The Hundred Years’ War

Battle axe
5 gp
Brandistock
15 gp
Bow

Arrow, flight
3 sp/12
Arrow, sheaf
3 sp/6
Arrow, pile
3 sp/6
Composite short
75 gp
Composite long
100 gp
Long
75 gp
Short
30 gp
Caltrop
2gp/12
Crossbow

Heavy crossbow
50 gp
Heavy quarrel
2 sp
Light crossbow
35 gp
Light quarrel
1 sp
Pellet bow
25 gp
Pellet
5 cp
Dagger
2 gp
Main-gauche
3 gp
Parrying dagger
5 gp
Stiletto
8 sp
Flail, footman’s
15 gp
Flail, horseman’s
8 gp
Hand/throwing axe
1 gp
Lance, Light
6 gp
Lance, Medium
10 gp
Lance, Heavy
15 gp
Lance, Jousting
20 gp
Mace, footman’s
8 gp
Mace, horseman’s
5 gp
Mancatcher
30 gp
Maul
4 gp
Morningstar
10 gp
Quarterstaff
--
Pick, footman’s
8 gp
Pick, horseman’s
7 gp
Polearm

Awl Pike
5 gp
Bill
7 gp
Bill-Guisarme
7 gp
Glaive-Guisarme
10 gp
Halberd
10 gp
Military fork
5 gp
Partisan
10 gp
Ranseur
6 gp
Spetum
5 gp
Voulge
5 gp
Spear
8 sp
Sword

Bastard Sword
25 gp
Broadsword
10 gp
Claymore
25 gp
Cutlass
12 gp
Falchion
17 gp
Long sword
15 gp
Rapier
15 gp
Sabre
17 gp
Short sword
10 gp
Two-handed sword
50 gp
Warhammer
2 gp

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