Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim knocked down
|
5
| Knee struck, victim reduced to 2/3 move
|
6
| Foot/wrist broken, 2/3 move
|
7
| Leg injured, 2/3 move, –2 penalty to attacks
|
8
| Hip broken, minor bleeding, no movement, –2 penalty to attacks; wing
|
| hit forces crash landing
|
9
| Leg broken, 2/3 move, minor bleeding; wing hit forces immediate
|
| landing
|
10
| Knee shattered, 1/3 move, –2 penalty to attacks
|
11
| Hip/shoulder shattered, minor bleeding, no move or attack; wing hit
|
| forces
|
| crash landing
|
12
| Leg/wing shattered, no move or attack, major bleeding from compound
|
| fractures
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
|
| to tail attacks due to pain
|
7–8
| Tail injured, normal animals must save vs. death or retreat in pain; lose
|
| any tail attacks
|
9–10
| Tail broken, lose any tail attacks, 1/2 move if animal uses tail for
|
| movement
|
11
| Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no
|
| movement or attacks if animal uses tail for movement
|
12
| Tail crushed, pain reduces creature to 1/2 move and –2 penalty on any
|
| attack, minor bleeding; no move or attack if animal uses tail for
|
| movement
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Abdomen struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Abdomen struck, victim stunned 1d6 rounds, reduced to 1/2 move
|
7
| Abdomen injured, 1/2 move, –2 penalty to attacks
|
8
| Spine broken, no move, –4 penalty to attacks
|
9
| Abdomen injured, minor bleeding, 1/2 move and –2 penalty to attacks
|
10
| Abdomen injured, no move or attack, minor internal bleeding
|
11
| Spine crushed, no move or attack, major internal bleeding
|
12
| Abdomen crushed, victim reduced to 0 hit points with severe internal
|
| bleeding
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Knockdown, stunned 1d4 rounds
|
5
| Torso struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Torso struck, stunned 1d6 rounds, 1/2 move
|
7
| Spine struck, 1/2 move, –2 penalty to attacks
|
8
| Torso injured, minor internal bleeding, no move or attack
|
9
| Ribs broken, minor internal bleeding, 1/2 move, –2 penalty to attacks
|
10
| Ribs broken, major internal bleeding, no move or attack
|
11
| Spine crushed, victim reduced to 0 hit points with severe internal
|
| bleeding
|
12
| Torso crushed, victim killed
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Snout struck, animal must save vs. death or retreat in pain for 1d10
|
| rounds
|
6
| Head struck, –2 penalty to attacks
|
7
| Jaw injured, stunned 1d6 rounds, 2/3 move, –4 penalty to all attacks
|
8
| Skull broken, animal reduced to 0 hit points and unconscious 1d4 hours
|
9
| Snout/face crushed, minor bleeding, 1/3 move, no bite attacks, –4 penalty
|
| to all other attacks
|
10
| Head injured, unconscious 2d4 hours, reduced to 1/2 move and –4
|
| penalty
|
| to all attacks for 1d3 months
|
11
| Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all
|
| drop by 1/2 permanently
|
12
| Skull crushed, immediate death
|
13+
| As 12 above with tripled damage dice
|