Critical Hit Tables

Bludgeoning vs. Humanoids

Hit Location Chart

d10 roll
Location
1–2
Right leg
3–4
Left leg
5
Abdomen
6–7
Torso
8
Right arm
9
Left arm
10
Head

Location: Legs (Right 1–2, Left 3–4)
Severity
Effect
1–3
No unusual effect
4
Victim knocked down
5
Knee struck, knockdown, 1/2 move
6
Foot broken, 1/2 move
7
Armor damaged, leg injured if target has no armor to cover legs, 1/4

move
8
Hip broken, minor bleeding, no move
9
Armor damaged, leg broken if target has no armor to cover legs, no move
10
Knee shattered, no move, –2 penalty to attacks
11
Hip shattered, minor bleeding, no move or attack
12
Leg shattered, no move or attack, major bleeding from compound

fractures
13+
As 12 above with tripled damage dice

Location: Abdomen (5)
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Abdomen struck, victim stunned 1 round and reduced to 1/2 move
6
Armor damaged, victim stunned 1d6 rounds, triple damage if no armor
7
Abdomen injured, 1/2 move, –2 penalty to attacks
8
Abdomen injured, minor internal bleeding, 1/2 move and –2 penalty to

attacks
9
Armor damage, abdomen injured, minor bleeding, 1/2 move and –2

penalty to attacks
10
Abdomen injured, no move or attack, minor internal bleeding
11
Abdomen crushed, no move or attack, major internal bleeding
12
Abdomen crushed, victim reduced to 0 hit points with severe internal

bleeding
13+
As 12 above with tripled damage dice

Location: Torso (6–7)
Severity
Effect
1–3
No unusual effect
4
Knockdown, stunned 1d4 rounds
5
Torso struck, victim stunned 1 round and reduced to 1/2 move
6
Shield damage, torso struck, 1/2 move
7
Armor damage, torso struck, 1/2 move, –2 penalty to attacks
8
Torso injured, minor internal bleeding, no move or attack
9
Ribs broken, minor internal bleeding, 1/2 move, –2 penalty to attacks
10
Ribs broken, major internal bleeding, no move or attack
11
Torso crushed, victim reduced to 0 hit points with severe internal

bleeding
12
Torso crushed, victim killed
13+
As 12 above with tripled damage dice

Location: Arms (Left 8, Right 9)
Severity
Effect
1–3
No unusual effect
4
Hand struck, weapon/shield dropped
5
Arm struck, shield damage/weapon dropped
6
Hand broken, –2 penalty to attacks/shield dropped
7
Armor damage, arm broken if victim has no armor to cover limb
8
Shield damage, arm broken, stunned 1 round
9
Weapon dropped, arm broken, stunned 1d4 rounds
10
Shoulder injured, no attacks, minor bleeding
11
Arm shattered, 1/2 move, no attacks, minor bleeding
12
Shoulder shattered, no move or attacks, major bleeding
13+
As 12 above with tripled damage dice

Location: Head (10)
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Head struck, helm removed, victim stunned 1 round; –2 penalty to attack

rolls if victim had no helm
6
Head struck, –2 penalty to attacks
7
Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 penalty

to attacks
8
Skull broken, helm damaged, victim reduced to 0 hit points and

unconscious 1d4 hours
9
Face crushed, minor bleeding, no move or attack, Cha drops by 2 points

permanently
10
Head injured, unconscious 1d6 days, lose 1 point each of Int/Wis/Cha

permanently
11
Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all

drop by 1/2 permanently
12
Skull crushed, immediate death
13+
As 12 above with tripled damage dice

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