Critical Hits: System II

The second, and more detailed, system for critical hits uses the same attack mechanic as the previous one. As above, the attacker must roll a natural 18 or higher and hit his opponent by a margin of 5 or more. Then, if the victim fails a saving throw vs. death, a specific injury occurs. However, the effects are determined by four factors: the attacker’s weapon size compared to the defender’s size, the type of weapon compared to the type of target, the location of the hit, and a roll for the injury’s severity.

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