Camouflage (1 slot/4 CP) Intelligence/Knowledge

Groups: Warrior, Rogue Initial rating: 5

Characters skilled in camouflage understand how to stay out of sight in natural surroundings. Unlike hiding in shadows, camouflage requires one of two things: good cover nearby or a lot of preparation. It’s possible for a character to hide himself on a flat, rocky desert, but he’d need to have special clothes and time to ready a hiding spot. On the other hand, almost anyone can duck behind a tree on short notice.

If the character passes his camouflage check, he is considered to be effectively invisible as long as he doesn’t move. He can avoid encounters if he chooses, or gain a –1 bonus on his chance to surprise someone who doesn’t spot him. The character’s check is modified as noted below:

· Ground Cover: –4 penalty if no vegetation is nearby;

· Terrain: +1 bonus if terrain is rocky, hilly, or broken, +2 if very rocky;

· Preparation Time: –2 if character has only one round of warning, –4 if character has no warning.

Rangers and thieves gain a +40% to their chance to hide in shadows if they pass a camouflage check in conjunction with their attempt to hide in shadows.

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