Firearms

Firearms specialists are often referred to as marksmen or sharpshooters. Specializing in a firearm provides a character with three benefits: first of all, he has a better rate of fire than a nonspecialist; second, he gains a +1 bonus to hit at any range; and last, there is a 50% chance that any misfire he rolls while attacking with the firearm is simply a miss instead.

Specialist Attacks per Round


Level of Specialist
Weapon
1–6
7–12
13+
Melee Weapons
3/2
2/1
5/2
Blowgun
2/1
5/2
3/1
Bolas
1/1
3/2
2/1
Bows
2/1
3/1
4/1
Hand Crossbow
1/1
3/2
2/1
Light Crossbow
1/1
3/2
2/1
Heavy Crossbow
1/2
1/1
3/2
Stonebow
1/1
3/2
2/1
Repeating Crossbow
2/1
5/2
3/1
Thrown Dagger/Knife
3/1
4/1
5/1
Thrown Dart
4/1
5/1
6/1
Firearms



Arquebus
1/3
1/2
1/1
Matchlocks
1/2
1/1
3/2
Snaplocks
1/1
3/2
2/1
Wheelock Belt Pistol
1/1
3/2
2/1
Wheelock Horse Pistol
1/2
1/1
3/2
Javelin
3/2
2/1
5/2
Sling
3/2
2/1
5/2
Staff Sling
1/1
3/2
2/1
Shuriken
3/1
4/1
5/1
Other Thrown Weapons
1/1
3/2
2/1

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