Step Four: Obstacles

Battlefields are often littered with obstacles and obstructions. They provide cover, limit movement, and occasionally endanger the people fighting around them. The DM should arbitrarily scatter a handful of obstacles of his choice over the map. Obstacles include:

· Gulches, ravines, or ditches (any terrain except marsh or swamp)

· Boulders (hills, mountains, badlands)

· Rockfalls (hills, mountains, badlands)

· Deadfalls (forests, swamp)

· Fences, earthworks, or buildings (any civilized area)

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