Town Streets

If the PCs aren’t getting into barroom brawls, they’re probably fighting in the alleys or streets right outside. Most medieval towns had very close-spaced buildings with dark, winding streets.

Encounter Range: 2d6 squares (10–60 feet)

Lines of Fire: Usually clear.

Cover: Hard cover is available within 1d6 squares of any character.

Footing: Normal.

Obstacles: Carts, wagons, vendor’s stalls, passers-by, buildings.

Unusual: Walls and gatehouses often limited movement between sections of a town. These areas could be used as strongpoints by a defending force. Almost any kind of weapon materials may be close at hand in a typical town street.

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