Taverns

It seems to be the fate of adventurers everywhere to get into brawls and scrapes of the nastiest sort in alehouses and common rooms. The typical indoors fight is a dangerous and bloody affair, complicated by the presence of bystanders and the possible intervention of the town watch.

Encounter Range: By limit of visibility. Naturally, you can’t fight with someone who isn’t in the room.

Lines of Fire: Usually impaired.

Cover: Tables, benches, and furniture can all be used for hard cover.

Footing: Normal.

Obstacles: Furniture.

Unusual: Chairs, mugs, bottles, and other tavern accessories can all be used as clubs or other weapons.

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