Encumbrance

Even the fastest sprinter won’t move so quickly when he’s carrying 140 pounds of armor, weapons, and adventuring gear. A character’s encumbrance falls into five categories: none, light, moderate, heavy, and severe. Encumbrance is described in the
Player’s Handbook in Chapter 6: Money and Equipment.

To determine the character’s encumbrance category, find his Strength and read across the table. The numbers on the table are the breakpoints for each category. A character with a Strength of 14 is not encumbered until he has 56 pounds of gear, lightly encumbered until he has 86 pounds of gear, moderately encumbered until he carries 116 pounds of gear, and heavily encumbered up to a load of 146 pounds.

To calculate a monster’s strength for this purpose, add 31/2 points per size category (rounded down) to the monster’s base Hit Dice (ignoring plusses). Thus, an ogre has a generic Strength score of 18 (Large creature is size category 4, x 31/2 = 14, plus 4 Hit Dice = 18).


Character
Encumbrance Category

Strength
Lt.
Mod.
Hvy.
Severe

3
6
7
8
10

4–5
11
14
17
20

6–7
21
20
39
47

8–9
36
51
66
81

10–11
41
59
77
97

12–13
46
70
94
118

14–15
56
86
116
146

16
71
101
131
161

17
86
122
158
194

18
111
150
189
228

18/01
136
175
214
253

18/51
161
200
239
278

18/76
186
225
264
303

18/91
236
275
314
353

18/00
336
375
414
453

A creature’s final movement is figured by comparing current encumbrance with natural base movement.


Base
Encumbrance Category

Move
None
Lt.
Mod.
Hvy.
Severe

1
1
1
1
1
1

2
2
2
1
1
1

3
3
2
2
1
1

4
4
3
2
1
1

5
5
4
3
1
1

6
6
4
3
2
1

7
7
5
4
2
1

8
8
6
4
2
1

9
9
7
5
2
1

10
10
7
5
3
1

11
11
8
6
3
1

12
12
9
6
3
1

13
13
10
7
3
1

14
14
11
7
4
1

15
15
12
8
4
1

16
16
12
8
4
1

17
17
13
9
4
1

18
18
14
9
5
1

In addition to affecting how far a character can move in a combat round, encumbrance also affects how well a character can fight. Moderately encumbered characters suffer a –1 penalty to attack rolls. Heavily encumbered characters suffer a –2 attack penalty, and their Armor Class suffers a +1 penalty. If the character is severely encumbered, he suffers a –4 penalty to all attacks and a +3 penalty to his Armor Class. Fatigue may temporarily increase a character’s effective encumbrance; see Fatigue for more information.

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