Chapter One:

Player’s Option

Combat System

This chapter introduces the Player’s Option combat system, an advanced set of skirmish rules designed to add detail and flavor to battles in an AD&D game. The combat rules from the
Player’s Handbook and Dungeon Master® Guide have been expanded and streamlined to create more active, exciting battles.

In most forms of personal combat, there is a lot more going on than a cycle of swing-and-miss and swing-and-hit actions. In a fight, people move around. They press advantages or fall back when they need to get some room. Consider a pair of boxers. They’re not just throwing punches; they’re ducking, dodging, weaving, and trying different attack strategies such as jabs, hooks, or uppercuts.

Armed combat is much the same. Position is important. Enemies try to surround lone characters to get flank or rear attacks. Large creatures such as giants or dragons use their bulk to knock smaller opponents back and scatter defenses. These are not unusual attacks or special maneuvers; they’re things that just happen in the chaos of a fight.

The Player’s Option combat system incorporates these effects and tactics, making them available for heroes and monsters both. Your battles will never be the same again.

Table of Contents