Levels of Magic in the Thieves' Campaign

Like any good campaign, the level of magic in use is a function of the players' and DM's desires, the cultural setting, and perhaps to an extent the experience levels of the PCs. Much of this decision should be based on the magical capabilities of the PCs (whether or not the thieves have a wizard working with them, for example) and the degree of reward to be gained by overcoming magical challenges.

In general, most challenges to thief PC missions should be found in forms the characters can cope with: mechanical traps instead of magical ones, for example, provide a better gaming obstacle to thieves.

However, a DM can certainly employ magical traps to protect things he doesn't want the PCs to get their hands on. Also, such traps add an element of tension to a mission that helps keep everyone on their toes. A mission of thievery involving an intrusion into the lair of some powerful wizard should always have an air of magical, mysterious danger.

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