Multi-classed thieves

Table 17 will do for determining single-classed thieves, but dwarves and elves in particular may be likely to be multi-classed. To determine this, the DM needs to know how many thieves are nonhuman.

Rolling on Table 18 will determine the race of each thief in the guild. One roll is made for each thief (freelancers can be determined at this stage too). This table is a generic one, and assumes a definite human dominance (which most campaign locations will have). However, this is obviously unsuitable for determining, say, the composition of the thieves' guild of the core community of an elven heartland, where virtually all the thieves will be elves or half-elves. In such cases, the DM can bypass Table 18 and just decide race on a per-capita basis. For example, if 70% of the inhabitants are elves, then for each thief a roll of 1-7 on d10 will indicate that he is an elf. Modifiers can also be used; for example, if elves dominate dwarves in a mixed society, a dice roll modifier of -5 could be applied to the dice roll on Table 18.

Table 18: THIEF RACES

d100

Roll

Thief Race

01-06

Elf

07-14

Half-elf

15-44

Human

45-50

Gnome

51-58

Halfling

59-62

Human, dual-class

63-93

Human

94-99

Dwarf

00

Special (natural 00 only)*

Table 19 contains sub-tables which can be used to determine whether the thief is multi-classed (nonhuman) or if the thief is dual-classed (human).

Given the race and possible multi-class nature of each thief, the final step is to adjust the levels from Table 17 for multi-and dual-class thieves.

For multi-classed nonhuman thieves, reduce the thief level by 1d2 from the original dice roll from Table 17 if the character has two classes, and by 1d2+1 levels if the character is a triple-classed fighter/mage/thief. No reductions can take an NPC below 1st level, of course. The character will have the same level in his other classes, if this is possible (in some cases it may not be; e.g., a multi-class character cannot usually be a 2nd-level thief/2nd-level mage. Check the XPs needed for progress in each class!).

With dual-class human characters, experience gained in the "old" class will be 1d4 levels lower than that gained as a thief (but never below 2nd level). The thief level rolled from Table 17 is not adjusted in this case.

This all looks fairly horrendous. In fact, it is fairly simple, albeit a little time-consuming (but if you want a complete picture of a guild, it does take time). The example of the Thieves' Guild of Mallain (later in this chapter) shows that rolling up thieves is a fairly simple business, despite all these tables!

Table 19: THIEF CLASSES

Dwarves

d20

Roll

Character Classes

1-8

Fighter/thief

9-20

Thief only

Elves

d20

Roll

Character Classes

1-6

Mage/thief

7-8

Fighter/thief

9-10

Fighter/mage/thief

11-20

Thief only

Half-elves

d20

Roll

Character Classes

1-4

Mage/thief

5-7

Fighter/thief

8-10

Fighter/mage/thief

11-20

Thief only

Gnomes

d20

Roll

Character Classes

1-4

Fighter/thief

5-8

Illusionist/thief

9-20

Thief only

Halflings

d20

Roll

Character Classes

1-5

Fighter/thief

6-20

Thief only

Humans

d20

Roll

Previous Character Class

1-12

Fighter

13

Ranger

14-15

Mage

16

Specialist wizard

17-18

Cleric

19-20

Bard

For humans, some classes are not included as options for previous experience. It is inconceivable that a fallen paladin could demean himself to thievery, likewise that an ex-druid could so totally alter his entire framework of thought. If the DM wants such an exotic possibility, there would have to be a truly extraordinary reason for it.

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