Moon

This deity is a god of inspiration, magic, and mystery, and is closely related to the god of
Darkness (see above).

His priests celebrate the magics and light granted by the moon.

In a fantasy setting, there could be numerous gods of the moon... one for each of several moons the planet possesses.

Most moon-gods are female.

The priests of this god are on good terms with the priests of Darkness/Night, Dawn, Hunting, Light, Magic, Oracles/Prophecy, and Sun.

Alignment: The deity is true neutral. The priests may be neutral evil, true neutral, or neutral good; evil priests have their own sect and the other priests don't have to tolerate them. The flock may be of any alignment.

Minimum Ability Scores: Wisdom 10. Wisdom 16 means +10% experience.

Races Allowed: Elves, gnomes, half-elves, halflings, humans.

Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Navigation. Nonweapon Proficiencies Recommended: Astrology, Reading/Writing, Religion, Spellcraft. Weapon Proficiencies Required: Nonweapon Proficiency Group Crossovers: Priest, General.

Duties of the Priest: Guidance, Marriage. Education: These priests help in the promotion and teaching of magic. These priests must participate in celebrations of the god, which take place once each moon (different temples may celebrate on the full moon or the new moon, at the DM's option).

Weapon and Armor Restrictions: Weapons Permitted: Bows (all), dagger/dirk, dart, javelin, knife, sling, spear. Armor Permitted: All non-metal armor; any shield that is circular or crescent-shaped. Oriental Campaigns: Also daikyu, katana, shuriken. All together, these constitute Medium combat abilities.

Other Limitations: None.

Spheres of Influence: Major Access to All, Charm, Divination, Summoning, Sun. Minor Access to Animal, Elemental, Healing, Necromantic.

Powers: Charm/Fascination (as per the Designing Faiths chapter). Infravision (same as the elf ability; an elven or half-elven priest of this faith has Infravision of doubled range, to 120'). At 5th level: Inspire Fear (as per the Designing Faiths chapter). At 10th level, chariot of Sustarre; the priest can use this spell once per day in addition to his other spells.

Followers and Strongholds: The followers are received at 9th level, and consist of one fifth-level priest, three third-level priests, and six first-level priests of the same order, one third-level mage and two first-level mages who act as consultants, and one third-level fighter and two first-level fighters who act as guards. The priest may take the following on adventures: Two priests, one mage, and one fighter of his choice. The priesthood will pay for half of the cost of stronghold construction at 9th level.

Possible Symbols: Chariot, Moon (in any phase but new).

Notes: The bow, chosen as the weapon for this order, represents the inspiration of light-shafts.

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