When to End Combat

Combats in the game don't have to go on until everyone on one side is dead . . . or even defeated.

Don't forget that one side or the other (including the PCs' side) can surrender, or retreat, or even convince the other side to stop fighting and do some talking or negotiating.

When every fight must end in one side achieving total, bloody victory, the game rapidly grows boring. When there's opportunity for a greater number of resolutions, there's more uncertainty to combat, and to the campaign's storyline.

If you have characters who won't stop fighting when it should be done, you have problems. Here are some things to do about them.

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