Specializing in Martial Arts

The same Specializing rules apply to Martial Arts: Once the character has Proficiency in Martial Arts (by spending one Weapon Proficiency slot), he can Specialize in it (by spending another).

When the character becomes a Martial Arts Specialist, he gains the following benefits:

He gains a +1 bonus to all his attack rolls with Martial Arts;

He gains a +1 bonus to all damage with Martial Arts;

He gains a +1 chart bonus with all Martial Arts attacks;

He gains one additional Martial Arts attack per combat round (both hands must be free, holding nothing, for the character to gain this benefit); and

He may pull his attack just as Punching and Wrestling characters do, and when he pulls his attack, he can also refuse to do the +1 damage that Specialization gives him.

So if he rolls a 15 to attack, and the attack hits, he has performed a Side Kick. If he uses his +1 chart bonus, he can change that into an Elbow Shot or a Head Bash. He'll probably choose to change it to a Head Bash for the improved damage and improved chance of knockout.

It is possible for a Warrior to continue to improve his Martial Arts abilities: See "Continuing Specialization," below.

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