Broad Groups

A Broad Weapon Group consists of a set of weapons that are somewhat similar in the way they are wielded.

It costs three Weapon Proficiency Slots to become proficient in an entire broad group. After paying those three slots, the character will know how to use every weapon in that group without the usual penalty for unfamiliarity.

Following are several examples of Broad Groups. As before, any weapon marked with an asterisk (*) is a weapon described in The Complete Fighter's Handbook, in the Equipment chapter.

Blades:

Bastard sword,

Cutlass*,

Dagger/Dirk,

Katana*,

Khopesh,

Knife/Stiletto*,

Long sword,

Main-gauche*,

Rapier*,

Sabre*,

Scimitar,

Short sword/Drusus*,

Two-handed sword,

Wakizashi*.

Cleaving/Crushing Weapons:

Battle axe,

Belaying Pin*,

Club,

Footman's mace,

Footman's pick,

Hand/throwing axe,

Horseman's mace,

Horseman's pick,

Morning star,

Warhammer.

Pole Weapons:

Awl pike,

Bardiche,

Bec de corbin,

Bill-guisarme,

Fauchard,

Fauchard-fork,

Glaive,

Glaive-guisarme,

Guisarme,

Guisarme-voulge,

Halberd,

Harpoon,

Hook fauchard,

Javelin,

Lucern hammer,

Long Spear*,

Mancatcher,

Military fork,

Naginata*,

Partisan,

Ranseur,

Spear,

Spetum,

Tetsubo*,

Trident,

Voulge.

Small Throwing Weapons:

Dagger/Dirk,

Dart,

Hand/throwing axe,

Knife/stiletto*,

Shuriken*.

Again, you'll see some overlap between the Small Throwing Weapons group and other groups.

These groups may not be used to calculate weapon similarity for determining whether a character receives the full or partial attack penalty for using an unfamiliar weapon.

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