The Warrior Campaign

So far, we've mostly talked about the warrior character and his role in normal AD&D® game campaigns.

However, it's possible to run a good campaign whose characters are mostly warriors . . . or all warriors.

There are a couple of reasons to think about having an all-warrior campaign. First, in many campaigns, after the first few experience levels, the fighters increasingly take a back seat to the magic-using classes, whose power increases faster than the fighters'. Second, many movies, novels, myths and legends just feature fighter characters, and if one of those settings particularly appeals to you, and you want to simulate it in your campaign, you'll want to limit your campaign to fighters.

There are several ways to run such a campaign. Some sample arrangements include:

Mixed Warrior-Types in a Magical World

Mixed Warrior-Types in a Mostly Non-Magical World

Mixed Warrior-Types in a Strictly Non-Magical World

One Warrior-Type in a Magical World

One Warrior-Type in a Mostly Non-Magical World

One Warrior-Type in a Strictly Non-Magical World

In the second part of this chapter, we'll be talking about all those arrangements, how they can be set up and what they mean to a campaign.

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