The Cult of Worms

Founded at the same time as the monarchy of the Necromancer Kings on the island of Sahu, this religious organization of priests and necromancers is dedicated to the baatezu lord Thasmudyan. The ancient god of Undead was worshiped on Sahu long before the arrival of the Necromancer Kings, and perhaps the Cult of Worms in some way reflects ancient religious practices forbidden since the times of earliest antiquity. Regardless of its sinister primeval origins, the cult still survives today as a secret society. Its members have wormed their way into all the nearby governments and principalities.

The high priestess of the cult, a mysterious figure revered only beyond the lands of Sahu as the Undying One, is a lich named Vermissa. The cult’s current purpose is to secure Vermissa’s freedom from a prison established by the first Necromancer King. Its members recruit powerful necromancers from the surrounding realms, enticing them to the island of Sahu with promises of magical power and lichdom. In exchange for such knowledge, Vermissa demands that the wizard destroy one of the nine magical seals keeping her imprisoned on Sahu. Vermissa has not yet revealed any of her long-term (post-freedom) goals to her followers, but her ambitions have always been lofty, and spurred by centuries of imprisonment, the clever lich has had concocted a grand infernal scheme. Vermissa, the Cult of Worms, and the heritage of the Necromancer Kings are all featured in the sample campaign in Chapter Nine.

Table of Contents