Undead Regeneration (Necromancy)
Reversible
Sphere: Necromantic
Range: Touch
Components: V, S
Duration: Instantaneous
Casting Time: 8
Area of Effect: One undead
Saving Throw: None
With this spell, the priest can “heal” an undead, restoring to its unlife 2d4
hit points plus one point per level of the caster’s experience. As with most
spells that restore hit points, undead regeneration cannot raise a creature above its normal maximum. Noncorporeal undead can
also be affected by reaching into the space they occupy. During the “healing”
process, the spell temporarily shields the priest from dangerous contact with the
undead, such as aging or paralysis.
The reverse of this spell, drain undead, inflicts a like amount of damage.
Note that the damage “drained” from the undead creature is lost. It is not gained
as healing or extra hit points for the caster. The same protections against
undead powers are conferred on the caster as with undead regeneration.
Only one undead can be affected by either version of this spell.
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