Table 11: Spirit Summoning Modifiers

Modifier
Condition
+5%
Caster is a necromancer
+5%
Caster has spirit lore proficiency
+10%
Caster is a member of the Witch kit
None
Subject dead for up to 1 week
–5%
Subject dead for up to 1 month
–10%
Subject dead for up to 1 year
–15%
Subject dead for up to 10 years
–20%
Subject dead for up to 100 years
–30%
Subject dead for up to 1000 years
–50%
Subject dead 1000 years +
–25%
Spell cast by day
None
Spell cast at night
+10%
Spell cast at full moon
+25%
cast on a holy day associated with the dead
+10%
Ancestor present at summoning
–10%
Spirit previously summoned within the same month

This spell requires a shallow pit filled with the blood from a slaughtered ram. The pit opens a symbolic link with the netherworld, while the blood serves to lure a spirit back into the world of the living. Note that the blood may also attract hostile undead (if the summoning fails). The DM may care to modify this spell so that it always summons a host of spirits (numbering 1–20) who must be individually questioned and placated before the desired shade arrives. The DM may also care to increase the chances of summoning a hostile undead (even if the spell succeeds) to reflect the caster’s location and the tone of the campaign. Obviously, calling a beneficial spirit near the burial mound of a wraith may bring both creatures to investigate the unusual summons.

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