Table 6: Psionic Progression for Githyanki Necromancers
Level |
Discipline |
Science |
Devotion |
1st |
Metabolism |
Energy Containment |
Body Weaponry |
Flesh Armor |
|||
Mind Over Body |
|||
2nd |
Graft Weapon |
||
Displacement |
|||
3rd |
Telepathy |
Life Draining |
Contact |
ESP |
|||
4th |
Double Pain |
Adrenaline Control |
|
5th |
Death Field |
Cell Adjustment |
|
6th |
Metapsionics |
Splice |
|
7th |
Metamorphosis |
Convergence |
|
8th |
Psionic Sense |
||
9th |
Stasis Field |
||
10th |
Psychoportation |
Teleport |
Dimension Door |
11th |
Empower |
Time Shift |
Githyanki necromancers can make devastating opponents, especially when supporting a contingent of comrades. Individually, they prepare for battle by initiating flesh armor, adrenaline control (to boost constitution), and displacement (wizards of 6th level and above can do this in a single round using splice). Along with the knights (see MM), githyanki wizards of 8th level or higher have the responsibility of seeking out psionic threats in combat (with psionic sense) and eliminating them.
Wizards initiate psychic contests in combat. Once contact has been established with an opponents mind, wizards will use id insinuation to quickly stun their adversary, employing spells on subsequent rounds to finish off their helpless opponent. An organized band of githyanki fortified by a necromancer in their midst can decimate even a powerful, well-balanced party of adventurers.