Table 6: Psionic Progression for Githyanki Necromancers

Level

Discipline

Science

Devotion

1st

Metabolism

Energy Containment

Body Weaponry

Flesh Armor

Mind Over Body

2nd

Graft Weapon

Displacement

3rd

Telepathy

Life Draining

Contact

ESP

4th

Double Pain

Adrenaline Control

5th

Death Field

Cell Adjustment

6th

Metapsionics

Splice

7th

Metamorphosis

Convergence

8th

Psionic Sense

9th

Stasis Field

10th

Psychoportation

Teleport

Dimension Door

11th

Empower

Time Shift

Githyanki necromancers can make devastating opponents, especially when supporting a contingent of comrades. Individually, they prepare for battle by initiating flesh armor, adrenaline control (to boost constitution), and displacement (wizards of 6th level and above can do this in a single round using splice). Along with the knights (see MM), githyanki wizards of 8th level or higher have the responsibility of seeking out psionic threats in combat (with psionic sense) and eliminating them.

Wizards initiate psychic contests in combat. Once contact has been established with an opponent’s mind, wizards will use id insinuation to quickly stun their adversary, employing spells on subsequent rounds to finish off their helpless opponent. An organized band of githyanki fortified by a necromancer in their midst can decimate even a powerful, well-balanced party of adventurers.

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