Drow Necromancers

The elegantly evil race of dark elves make perfect candidates for necromancers. Unlike their surface- dwelling cousins, the drow embrace death and necromancy to the very core of their mainstream society, enshrined in the worship of their sinister mother-goddess Lolth. Wizardry is one of the few avenues for male advancement and prestige in the matriarchal theocracy of the dark elves. Necromancy is a popular school of magic among drow specialists (others favorites include invocation and alteration). Drow necromancers adopt either the Archetype, Philosopher, or Undead Master kits.

The dark elves are unquestionably a magically talented race. Even the most mundane citizen has innate magic resistance and some sort of minimal talent with wizardry, so it perhaps not surprising that they can advance as far as humans in this regard. Certainly, every drow city can boast of at least one archmage capable of casting the most powerful spells.

All drow wizards (necromancers included) either operate strictly within the matriarchal confines of their society or live completely outside them. Those drow who remain in their own communities emerge into outer layers of the Underdark (or more rarely, to the surface) only for training or war parties. Wizards chosen for these missions are thus rarely more powerful than 9th to 11th level of experience (and usually far weaker).

The most powerful drow necromancers place themselves above such petty tasks, residing exclusively in subterranean cities where they serve the constantly broiling, internecine quarrels relished by the various noble houses. The most powerful wizards, who choose to remain above the political maneuvering, still must serve the community by teaching in the colleges of sorcery. These institutions play a fundamental role in the training of young drow warriors and priests.

To question their role in the female hierarchy spells certain disaster for male drow wizards. The priesthood ruthlessly twists any progressive free thinkers into hideous driders. These half-arachnid, half-drow monstrosities retain their former command of necromancy and are usually between the 6th and 8th level in experience.

Those lucky enough to escape such punishment flee deep into the bowels of the Underdark, forsaking all protection by their house and society. Life as a rogue mage is far from easy. The priesthood sends relentless war parties to eliminate such mavericks lest their example be emulated by others, and the horrific denizens of the Underdark can be much less than hospitable to a single, traveling drow. Rogue necromancers among the drow must therefore be extremely powerful and resourceful in order to survive alone for long in the harsh environment (at least 12th level).

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