Proficiencies
To round out the necromancers skills, the DM should choose weapon and nonweapon proficiencies for the character. These should depend on the necromancers kit, as detailed later. The DM should also refer to the new nonweapon proficiencies discussed in this chapter. In this section, we describe only how to determine the total number of proficiency slots available to the wizard.
The base number of weapon and nonweapon proficiencies depends on the characters experience level. These are summarized on Table 2. It is suggested that the DM employ the optional rule that transfers the number of languages to proficiency slots (page 16, PHB). Note that these bonus slots may be applied to either weapon or nonweapon proficiencies, as desired.