Table 1: Pregenerated Ability Scores for Necromancer Wizards by Methods (I-VI) from the Player’s Handbook (page 13).

Method I

Str

Int

Wis

Dex

Con

Cha

1.

13

10

17

11

10

5

2.

10

9

16

10

11

13

3.

5

9

16

14

16

10

4.

7

12

16

13

16

12

5.

15

9

16

6

9

7

6.

7

11

16

13

15

13

Method II

Str

Int

Wis

Dex

Con

Cha

1.

17

12

17

12

11

12

2.

13

10

16

14

12

12

3.

12

16

16

7

13

12

4.

11

14

16

11

12

13

5.

8

10

18

12

8

9

6.

7

17

16

13

10

11

Method III

Str

Int

Wis

Dex

Con

Cha

1.

6

17

16

9

10

6

2.

10

17

16

13

14

10

3.

9

17

16

13

15

11

4.

6

17

16

11

14

9

5.

5

16

16

9

13

6

6.

8

18

16

10

11

13

Method IV

Str

Int

Wis

Dex

Con

Cha

1.

12

16

17

14

14

12

2.

14

17

16

14

15

14

3.

10

17

16

14

14

12

4.

11

16

16

12

12

12

5.

13

18

16

13

15

13

6.

11

16

17

15

13

11

Method V

Str

Int

Wis

Dex

Con

Cha

1.

9

17

16

11

14

11

2.

10

17

16

15

16

13

3.

10

18

16

11

13

10

4.

12

16

16

14

15

14

5.

12

17

16

14

14

13

6.

11

17

17

13

15

12

Method VI

Str

Int

Wis

Dex

Con

Cha

1.

8

17

16

10

16

8

2.

8

18

16

17

8

8

3.

9

13

16

11

12

10

4.

8

14

16

16

11

8

5.

9

14

16

15

10

11

6.

10

15

17

8

15

9

Due to their advanced understanding of the Art, necromancers gain a +1 bonus to saving throws against necromantic spells. Likewise, other characters suffer a –1 penalty on their saves against necromantic spells when cast by these specialists. The adjustments are cumulative, so two necromancers employing the Art against each other effectively negate these factors.

Another range of benefits applies to learning spells, though these are not normally a concern for the DM. For instance, they gain a +15% bonus to learning spells in the school of Necromancy, one bonus spell added to their spell books upon advancing to a new spell level, and the ability to create new spells as if they were one spell level less (see page 32 in the PHB for details). In general, these are of little practical use for the NPC, whose spells are usually chosen directly by the DM.

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