Compiled Proficiencies

The following table has been compiled in order to assist bard players in selecting their nonweapon proficiencies. Bold-faced proficiencies are new proficiencies found only in this book. They are expanded upon later.

Italicized proficiencies require the player to record a specific topic or area that the proficiency covers. For example, the survival proficiency must be specified for a particular environment (e.g., arctic, woodland, desert, steppe, mountain, or tropical). If woodland is chosen, the proficiency is to be recorded as "Survival (Woodland)." Each additional proficiency slot used can either improve the proficiency for a specific topic or it can be used to gain another topic, such as "Survival (Woodland, Steppe)."

Table 14: NONWEAPON PROFICIENCIES


Slots

Relevant
Proficiency
Req'd.
Ability
Mod.
Acting
1
Cha
-1
Agriculture
1
Int
+0
Ancient History
1
Int
-1
Animal Handling
1
Wis
-1
Animal Lore
1
Int
+0
Animal Training
1
Wis
+0
Appraising
1
Int
+0
Armorer
2
Int
-2
Artistic Ability
1
Wis
+0
Astrology
2
Int
+0
Blacksmithing
1
Str
+0
Blind-fighting
2
NA
NA
Bowyer/Fletcher
1
Dex
-1
Brewing
1
Int
+0
Carpentry
1
Str
+0
Chanting
1
Cha
+2
Charioteering
1
Dex
+2
Cobbling
1
Dex
+0
Cooking
1
Int
+0
Craft Instrument
2
Dex
-2
Crowd Working
1
Cha
+0
Dancing
1
Dex
+0
Direction Sense
1
Wis
+1
Disguise
1
Cha
-1
Endurance
2
Con
+0
Engineering
2
Int
-3
Etiquette
1
Cha
+0
Fire-Building
1
Wis
-1
Fishing
1
Wis
-1
Forgery
1
Dex
-1
Gaming
1
Cha
+0
Gem Cutting
2
Dex
-2
Healing
3*
Wis
-2
Heraldry
1
Int
+0
Herbalism
2
Int
-2
Hunting
1
Wis
-1
Juggling
1
Dex
-1
Jumping
1
Str
+0
Languages, Ancient
1
Int
+0
Languages, Modern
1
Int
+0
Leatherworking
1
Int
+0
Local History
1
Cha
+0
Mining
2
Wis
-3
Mountaineering
1
NA
NA
Musical Instrument
1
Dex
-1
Navigation
1
Int
-2
Poetry
1
Int
-2
Pottery
1
Dex
-2
Reading Lips
2
Int
-2
Reading/Writing
1
Int
+1
Religion
1
Wis
+0
Riding, Airborne
2
Wis
-2
Riding, Land-based
1
Wis
+3
Rope Use
1
Dex
+0
Running
1
Con
-6
Seamanship
1
Dex
+1
Seamstress/Tailor
1
Dex
-1
Set Snares
1
Dex
-1
Singing
1
Cha
+0
Spellcraft
1
Int
-2
Stonemasonry
1
Str
-2
Survival
2
Int
+0
Swimming
1
Str
+0
Tightrope Walking
1
Dex
+0
Tracking
2
Wis
+0
Tumbling
1
Dex
+0
Ventriloquism
1
Int
-2
Weaponsmithing
3
Int
-3
Weather Sense
1
Wis
-1
Weaving
1
Int
-1
Whistling/Humming
1
Dex
+2

* Healing is not within a bard's proficiency group, thus it takes three slots to learn instead of two as listed in the Player's Handbook .

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