The Outcast Campaign

Everyone knows how most elves feel about half-elves. But how do they feel about the parents of half-elves, especially those who willingly created their children? What about those elves who disregard the few elven laws, preferring to make their own way in life?

There are numerous other possibilities for characters in the outcast campaign, most of whom have been exiled from the elf lands. They wander the world, seeking either to atone for their crimes or to make the elf nations pay for the indignity of exile.

This is a good campaign to play for both role-playing and the tone of the epic quest, for the outcasts will constantly be trying to prove themselves to the realms that rejected them. They will always seek to be bigger and better than their peers thought they could be, whether to prove them wrong or to seek readmittance to their ancestral homes.

But the campaign is also, unfortunately, somewhat limited, for there are only so many role-playing opportunities with outcasts. Certainly, they have as much opportunity for adventure as other characters, but their attitudes all tend to be rather similar. Still, an outcast campaign could be used to introduce a player to a gaming group, a person who has chosen to play a half-elf.

Whatever campaign world a DM chooses to design, he or she should keep in mind the simple need for plausibility. A world can be as fantastic and as original as a referee desires, provided it works for the players. This, after all, is what gaming is all about.

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