The Dwarven Personalities

The following personalities are provided as spurs to the imagination. They are intended as concepts to be used and developed by players with dwarf characters. Each personality provides a framework for the character's role playing personality, and can be amended, added to, or combined with other personalities.

Players are encouraged to alter and modify the personality types in any way they like. Characteristics can be combined to create new types.

A player may wish to change his character's personality. In the course of adventuring, he may have experiences that cause him to change and grow. Such changes should be rare, and should mark a major turning point in life. A personality should not be changed just for the sake of trying something new. The change should develop naturally out of the events of the campaign, perhaps as a result of a catastrophic event.

Each personality description includes the following information:

It starts with a general description of the character's attitudes, motivations, and outlook. It suggests how he is likely to function in a typical campaign. In some cases, recommendations are made as to what type of player may find a particular personality the most enjoyable to play.

Best Suited For: Some personality types are more appropriate for certain alignments than others, and some are more appropriate for certain kits. These are recommendations, not hard and fast rules. Novice players are advised to remain within the alignment and kit recommendations.

Combat Situations: Each personality type approaches combat situations differently. Some might charge straight ahead with weapons swinging, while others might hold back to size up the enemy before committing themselves.

Role Playing Situations: How is a character likely to react to NPCs? These suggestions should be used as guidelines when role-playing conversations, small talk, interrogations, and interviews. There are also ideas about how the character might interact with other PCs.

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