Deep Dwarves

Deep dwarves live far under the earth and have superior infravision.

Ability Score Adjustments: Initial ability scores are modified by a -2 penalty to Charisma and a +2 bonus to Constitution. The minimum and maximum ability scores are as shown.

Deep Dwarf Ability Scores


Ability
Minimum
Maximum
Strength
8
18
Dexterity
3
16
Constitution
13
19
Intelligence
3
18
Wisdom
3
18
Charisma
3
15

Languages:
Deep dwarf, duergar, drow, illithid, kua-toa, troll, troglodyte, svirfneblin, undercommon, sign language.

Infravision: 90 feet.

Special Advantages: Excellent saving throws against magical attacks and toxins. A deep dwarf figures his Constitution saving throw bonuses for a normal dwarf and adds an additional +1 to his bonus.

Special Disadvantages: Deep dwarves suffer a -1 penalty to all rolls in bright sunlight or within the radius of a continual light spell. Light spells have no additional effect.

Racial Enmities: Ogres, trolls, ogre magi, giants, and titans suffer a -4 penalty to attack deep dwarves.

Additional Experience Cost: +10% experience points to gain a new level.

Life Expectancy: 380 years.

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